32blogby StudioMitsu
Archive8 min read

Rust Raid Cost Guide 2025: Explosives and Materials Needed

Complete reference for Rust raid costs by building material. C4, rockets, and satchels needed for wood, stone, metal, and armored walls — with full crafting costs.

One of the worst feelings in Rust is getting to a base with three C4 and realizing you need four to get through the wall. Planning your raid materials in advance is the difference between a successful hit and a demoralizing retreat.

This guide covers the exact number of explosives needed to destroy each building type, plus the raw materials required to craft them. Bookmark this before your next raid.

The Main Raiding Explosives

Timed Explosive Charge (C4)

The highest damage per explosive. Fast, precise, and expensive. You stick it to a surface and run.

Crafting cost (per C4):

MaterialAmount
Sulfur2,200
Charcoal3,000
Metal Fragments200
Cloth5

Requires researching: Explosives → Timed Explosive Charge

Rocket

The best cost-efficiency option for most raids. Slightly less damage than C4 per explosive, but cheaper to produce and deals splash damage that can hit adjacent surfaces.

Crafting cost (per rocket):

MaterialAmount
Sulfur1,400
Charcoal1,950
Metal Fragments100
Low Grade Fuel30

Requires a Rocket Launcher to fire.

Incendiary Rocket

Effective against wood and cloth structures — sets them on fire. Useless against stone or higher.

Crafting cost (per rocket):

MaterialAmount
Sulfur250
Charcoal300
Low Grade Fuel100
Metal Fragments100

Satchel Charge

Early-tech explosive, available before you can research C4 or rockets. Requires many more to destroy a structure and has a random chance to become a dud.

Crafting cost (per satchel):

MaterialAmount
Beancan Grenade4
Small Stash1
Rope1

Requires a Tier 1 Workbench. This is the vanilla recipe — four beancans, a small stash, and rope.


Raid Cost by Building Material

Wood

The weakest building tier. Even low-tier explosives destroy it easily.

ExplosiveWallDoorFloor/Ceiling
C4212
Rocket212
Satchel424
Incendiary Rocket212

Wood is also vulnerable to fire damage — an incendiary rocket will start burning it down over time.

Stone

The most common building material on standard servers. Rockets are the most cost-efficient option here.

ExplosiveWallFloor/Ceiling
C433
Rocket44
Satchel1010
Explosive 5.56 rounds185185

Note: For stone doors specifically, explosive 5.56 ammo can be a more efficient option if you have an assault rifle and plenty of ammo.

Sheet Metal

The mid-tier building material. More expensive to raid than stone.

ExplosiveWallDoorFloor/Ceiling
C4414
Rocket828
Satchel23423

Armored

The toughest building tier. Extremely expensive to destroy.

ExplosiveWallDoorFloor/Ceiling
C4828
Rocket15415
Satchel461246

Total Material Cost Breakdown

Breaking 1 Stone Wall

With 4 rockets:

MaterialTotal
Sulfur5,600
Charcoal7,800
Metal Fragments400
Low Grade Fuel120

With 3 C4:

MaterialTotal
Sulfur6,600
Charcoal9,000
Metal Fragments600
Cloth15

Rockets save sulfur vs C4 for stone. C4 is faster but costs more per wall.

Breaking 1 Sheet Metal Wall

With 8 rockets:

MaterialTotal
Sulfur11,200
Charcoal15,600
Metal Fragments800
Low Grade Fuel240

With 4 C4:

MaterialTotal
Sulfur8,800
Charcoal12,000
Metal Fragments800
Cloth20

C4 is actually more sulfur-efficient than rockets for metal walls.

Breaking 1 Armored Wall

With 15 rockets:

MaterialTotal
Sulfur21,000
Charcoal29,250
Metal Fragments1,500
Low Grade Fuel450

With 8 C4:

MaterialTotal
Sulfur17,600
Charcoal24,000
Metal Fragments1,600
Cloth40

Armored walls are brutally expensive. Most experienced players avoid raiding armored unless they have strong intelligence on the loot inside.


Door and Gate Costs

Doors tend to have lower HP than walls. Hitting the door first is often the efficient play.

Single Door

ExplosiveAmount
C41
Rocket1
Satchel4
Explosive 5.5663 rounds

Double Door

ExplosiveAmount
C42
Rocket3
Satchel9

Garage Door

ExplosiveAmount
C43
Rocket5
Satchel12

Armored Door

ExplosiveAmount
C42
Rocket4
Satchel12

Satchel Duds: What You Need to Know

Satchels have a random chance to fail ("dud") when placed. A dud stays on the structure and you have to pick it up manually before re-placing it. In a live raid, this can be fatal — you're standing next to the structure waiting to grab a satchel while being shot at.

For offline raids (offfline raiding while opponents aren't home) this is manageable. For online raids, stick with rockets or C4 if you can afford it.


Rockets vs C4: Which Should You Use?

FactorRocketsC4
Damage per explosiveHighHigher
Sulfur costLowerHigher
Splash damageYesNo
Safe distanceFire from coverMust be on the surface
Best forStone + Metal walls, efficiencySpeed, armored walls

Use rockets when: You want to minimize sulfur cost, or need to hit multiple walls at angles where splash damage helps.

Use C4 when: Speed matters (online raid), you need to take down armored tier, or you need precision on a single surface.


Sulfur: Managing Your Bottleneck

Sulfur is almost always what limits your raid capacity. Here's how to farm it efficiently.

Sulfur Sources

SourceEfficiency Notes
Sulfur ore nodesMost reliable. Nodes appear as yellow-streaked rocks on the map
Mining QuarryPassive production — set up and collect. High upfront cost
ExcavatorHigh-volume production for mid-to-late game
Airdrops / cratesSmall amounts, supplementary

A Mining Quarry on a sulfur node produces around 1,000–2,000 sulfur per hour passively. Setting up multiple quarries before a planned raid gives you a supply advantage.

The ratio of sulfur to charcoal matters too — you'll need roughly 1.4x more charcoal than sulfur for most explosives. Make sure you're smelting enough wood to keep up.


Pre-Raid Checklist

Before you roll out:

  • Scouted the base and know what building tier it is
  • Explosives count calculated (add 20% buffer for mistakes)
  • Rocket Launcher or C4 ready, with correct ammo
  • Medical supplies: syringes, bandages
  • Armor: sheet metal minimum, ideally hazmat or heavy plate
  • Team comms established (voice chat)
  • Exit route and rally point agreed
  • Time check: how long until the server wipes?

Summary

Quick reference for the most common scenarios:

TargetRocketsC4
Wood wall22
Stone wall43
Metal wall84
Armored wall158
Single door11
Garage door53

The key takeaways:

  • Rockets are more sulfur-efficient for stone, C4 wins for armored
  • Always carry a 20% buffer — math errors happen under pressure
  • Satchels are for offline raids and wood structures only
  • Sulfur management is what separates prepared raiders from failed ones

Damage values can change with Rust updates. Always verify current numbers at Rust Labs after major patches, especially after Force Wipes.